Sunday, May 16, 2010

GAME PLAN

The two goals I would like to strengthen are: facilitate and inspire student learning and creativity and design and develop digital-age learning experiences and assessments. This is something that I am working on for myself, and in order for my students to be prepared for the work world they need to be strong in these particular areas as well. To grow stronger in theses areas I will set goals for myself, do what I have to do to meet the goals, continue to monitor and reflect on my progress, and last but not least evaluate my achievement level (Cennamo, Ross, & Ertmer, 2009).



G:I plan to use technology more in my lessons, and maybe get my students to help create some of those lessons. I would really like to increase how I use technology in my classroom for assessment. I would like use technology on a one on one basis with my students, since I have such a small group. I have already started working towards this goal by using the Smart board in some of my lessons.



A:Ask other teachers about ways to incorporate technology in the classrooms. Continue to learn as much as I can about technology, so that I can teach my students how to use it creatively but effectively.

M:I will make sure that I monitor and reflect back on every lesson I teach to the kids. I will continue to monitor how they are using technology. I also plan to keep a journal of my reflections.

E:Continue to reflect and see what I can do to make the lessons better. Do I need to do more or less. If everything goes good, I will extend my learning and the students learning.

References:

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.